MMOG currencies in the past, present and future.
Gender bending in MMORPGs
Gender bending is a very common occurrence in today’s most popular mmorpgs. It’s an interesting psychological subject, as men tend to play female characters online. Learn why men tend to play female avatars online in this interesting study.
The Front Page On World Of Warcraft
First came computer games. Then came DSL, and broadband online access, followed very closely by computer games where you can play with other real people sitting in front of other real computers, somewhere else in the real world. This functionality has led to the development of several phenomenally successful “Massively Multiple Online Role Playing Games,” or MMOs as they have come to be known in the industry.
Second Life Is What You Make Of It
Second Life (SL) is a privately owned, partly subscription-based 3-D virtual world, introduced in 2003 by West Coast company Linden Lab. Users can visit this virtual world almost as if it were a real place via their home computer and an internet connection. Visitors can explore, meet and communicate with other people, learn skills that expand their gaming activities and develop more sophisticated social skills.